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LICENSE MONO VERSION ON MAC

Is there any info ton the mono version, how does license work on mono.


Best Answer

You have several options:


1) put DuoCode.lic near dcc.exe

2) put DuoCode.lic in your C#-project directory root (so called working-directory)

3) specify location using /license:path_to_duocode.lic argument to dcc.exe

4) similar to as above by setting <DuoCodeArguments>/license:path_to_duocode.lic</DuoCodeArguments> property in your .csproj



Thnaks for suggestion, we already added $(DuoCodeLicense) support to our DuoCode.targets.

By now as a workaround you can use <DuoCodeArguments> as I mentioned above.

Can you please make it alot easier for MSBuild and add this to the DuoCode.targets


      <DccArgs Condition="'$(DuoCodeLicense)' != ''" Include="/license:$(DuoCodeLicense)"/>



Then i can pass DuoCodeLicense=blahblah to my MsBuild Process (Since i cant run the dcc.exe directly, i use MSBUILD on MONO...XBUILD really)

Answer

You have several options:


1) put DuoCode.lic near dcc.exe

2) put DuoCode.lic in your C#-project directory root (so called working-directory)

3) specify location using /license:path_to_duocode.lic argument to dcc.exe

4) similar to as above by setting <DuoCodeArguments>/license:path_to_duocode.lic</DuoCodeArguments> property in your .csproj


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